Image courtesy of Paddymayz: YOUTUBE.COM/PADDYMAZZ

Morbus is a mod (gamemode) for a game called Garry's Mod which is built off of Half-Life 2. The aim of Morbus was to create a scary multiplayer game where players are forced to make hard decisions on who to trust which will inevitably determine their fate and the outcome of the round. Players are either humans or aliens. The aliens can disguise themselves to look like humans, however to infect a human they must transform into their true alien form. Based on the scenario and situation the aliens must utilize a number of different tactics and strategies to infect and turn all the humans into aliens.

Featured Video:

Download: Download Page


Morbus Announcements

Morbus 1.5.8 Released

Morbus 1.5.8 has been released!

  • A number of bug fixes, some small, some game breaking!
  • Fixed shotgun fire rate exploit
  • Fixed Teslar reload exploit
  • Fixed Swarm spit exploit
  • Removed the ignite effect from magma swarm spit
  • Nerfed storm swarm spit
  • Balances to swarm alien default spit
  • Previous maps are excluded from the map voter
  • Added null gravity glowstick
  • Added glock weapon
  • Adjusted sanity build up amounts
  • Alien resurgence: When there are more than 9 players, all brood aliens die before the round is half over, and at least half of the original humans remain, a new brood alien is secretly chosen from the remaining humans.
  • Removed hand texture override that would affect other games

Thank you to stickz for making a lot of these changes possible!

Morbus 1.5.7 Changes

An update prompted by the new GMOD update, with additional features thanks to Demonkush.

  • Fixed voicechat from not working (broken due to GMOD update)
  • Fixed flashlights from not working (broken due to GMOD update)
  • Fixed body tagging from not working (broken due to GMOD update)
  • Added a swarm spit upgrade shop (accessible from hitting C (context menu) while in game and a swarm alien) (Thanks to Demonkush)
  • Updated brood alien upgrade icons (Thanks to Demonkush)
  • Updated and balanced many of the original weapons.
  • Disabled issues with the online arming files.

Possible Morbus Changes

This is a list of possible ideas/changes/additions to Morbus for the end of summer update.

Mapping for Morbus

Recently a number of people have had a few question on how to map for Morbus so I decided to put together a little article on how to make a Morbus map. This will not teach you how to use Hammer (The source mapping tool) but it will guide you on how to get your map to properly work in Morbus.

Morbus 1.5.6a Released

It's been quite some time since the last update, and a few Garry's Mod updates had broken things with Morbus. Remscar isn't always around to fix these things, so he was nice enough to let me do it for him. It's not a huge content update, just some fixes to keep Morbus from dying.

Anyway, here's what was changed:
  •  Fixed head bobbing / aiming issue.
  •  Fixed blaster errors.
  •  Fixed bodies persisting after round end.
  •  Fixed ZX9 model scaling.
  •  Hotfixers are defaulted to false.
  •  AFK kicker ignores admins.
  •  Scoreboard no longer checks for version.

You can get version 1.5.6a on the Morbus download page

Morbus 1.5.5 Released

Morbus 1.5.5 has been released and added to the downloads page. Please update your server as soon as possible.

-Fixed hotfixing abilities
-(Fixed?) Map voting (Map list caching errors)
-Fixed error with viewing names on bodies
-Fixed error with crowbar

If you are still having problems with your map votes, please email me.

Morbus 1.5.4 Released

Today version 1.5.4 of Morbus was released.
Right off the bat it fixed a few issues i had with map arming, primarily the fact that the bulldog would not replace the ZX9 half the time like it was supposed to, oops.

Morbus 1.5.3 Released

I am excited to announce the release of Morbus 1.5.3! After a summer of no updates i felt like it was time to finally release the update myself and a few other dedicated contributors put together over the summer. I wish that i could spend more time developing Morbus as a Garry's Mod gamemode as well as develop the stand-alone version of Morbus however college and life are very constraining when it comes to time. It takes me over two hours just to compile all of the Morbus files together, then separating them for the different packs and websites they need to go to, and then finally uploading them, writing release articles, and informing the general public of releases like this. I hope to streamline this process in the future if possible as it means releasing an update is a huge time investment. Furthermore Morbus has become even more popular and I try not to stress server owners into constantly updating their server's version of Morbus. I may implement a sort of auto-update system in the future where servers can opt to download any morbus patches and updates online and they will be applied to the server on runtime.

Morbus V1.5.3 Upcoming Changes

Upcoming and planned changes for Morbus 1.5.3 (This is a WIP list and does not necessarily reflect the finished version)

  • para_augira retextured
  • mor_spaceship optimized and some new brushwork
  • mor_installation retextured and updated brushwork
  • mor_alphastation retextured
  • New map: mor_turbatio
  • New map: mor_facility
  • Updated map vote system, new VGUI and disallows last two played maps to be voted on
  • Organized server and client side code
  • Rehooked Swarm/Brood/Spectator night vision into THINK instead of HUDPaint
  • Impulse system reworked slighly
  • Custom voice indicators
  • Mutator system implemented (Currently nightmare mode {No flashlights} is the only mutator, will expand on this later)
  • Sticky glowsticks
  • New human player model skins
  • Bug fixes

Morbus 1.5.2 Released

Morbus 1.5.2 can be found on the downloads page and soon on ModDB